Multiplayer Snake has actually been on Nonoba for a while, but seems to be a hidden treasure since not that many people have played the game. I love it and think it is a lot of fun!

The game is a perfect example of how new players can join in at anytime, and even though you can die pretty fast, you are back into the game really fast as well.

The graphics are nice and clean without any extravagant details that take focus away from the actual game.

I also think it is great with the way the scoreboard comes up after each game and the big letters saying whether you won or lost. There is also a great feature with being able to skip a round if you don’t hit space to join in when it starts.

I think that a lot of the features in this game are great and many developers could learn from this simple but cool game if they want to make their own multiplayer game.

Good job ptgames!

We just wanted to post a little reminder to all you developers out there on the interwebs. As you might know, we have a few different competitions for Flash game developers, including our big Multiplayer kick-off competition where the winner receives $15,000.

  • The most played game during each week wins $500.
  • The most played game during each month, that uses one of our APIs, wins $2,500.
  • The best multiplayer game created using our Multiplayer API wins $15,000.

More info on the contest can be found at: http://www.nonoba.com/developers/contests

More info on our APIs can be found at: http://www.nonoba.com/developers

The deadline for entering into the big Multiplayer kick-off competition is on November 1st 2008, so the quicker you develeop and upload a multiplayer game, the bigger the chance is that it will get a lot of plays and attention, which increases your chances of winning!

You can find some good tips on creating multiplayer games here on this blog at: http://blog.nonoba.com/2008/10/14/tips-for-designing-multiplayer-games/

If you have any questions, please contact us, and we will try to help you as fast as possible.

Good luck!

Here are three general tips to make your multiplayer game better. The tips cannot be applied to all games, but hopefully to most of them:

Single players can play: One of the great things with Nonoba Racer and Space Invaders Multiplayer is that you do not need someone else to start the game. You can start playing and practicing by yourself, and then when someone else is ready to join, the real fun starts. This is much better than having to to wait for another user to log in to be able to play, which in many cases will lead to players leaving the game if no one is immediate available.

Join at any time: In combination with the first tip, it is preferred when a player can enter a game at any point. Space Invaders Multiplayer illustrates this perfectly, as you can join the game at any point, and quit whenever you feel like it, and still get a score. It’s of course harder to apply this tip to games that naturally feature rounds or turns, but why not experiment with those rules?

2+1=4: If you limit your game to two players, you increase the risk of games ending early because one of the players quit, which is frustrating for the player that’s left behind. The more players you allow in your game, the bigger the chance is that the game can continue even if someone has to leave, and the bigger the chance is that players can find and join running games.

Is it fair? Like with Nonoba racer, where you earn points for winning and where you can upgrade your car, you should be able to get an advance over your friends. You might be a bad driver and just want to be able to buy a better car. As a developer you can then use our Payment API to enable these users to “cheat” by buying a better car. It is much more probable that a player wants to buy upgrades in a multiplayer game, as they are competing directly with other players, and might even be friends (or foes!) of those they are competing with.

I hope these few tips can inspire some more developers to create some super cool games for Nonoba!

Best regards Marc

So a few people have been requesting an irc channel for the developers of multiplayer games to hang out in. Therefore I am proud to introduce you to #nonoba on freenode.

We´re happy to inform that we now have more than 200,000 users. Welcome to all of you, we hope that you will enjoy your time at Nonoba, and please bring your friends, so that you can beat them in some of our great multiplayer games.

We’d also like to highlight two new games with Nonoba Payment; Pede Off and Stomp! Nice games, which easily can steal a lot of your time. Enjoy.

At the Casual Connect Conference we attended a focus group, which talked about the female gamer segment. It was a discussion led by Kathy Johnson from Consort Partners.

During the introduction I was rather surprised by the fact that 150 million female players are online every month, with nearly 2/3 of those being over 35 years old. (According to the Casual Games Association)

The panel was made up of five females all above 35. They were hard core casual gamers from king.com! They would plan their day, so that they could play for hours.
The panel included both single ladies and mothers, and they were all very competitive. When several games were displayed they knew most of them, and they even had really high rankings. They loved to have the rankings, they loved to be challenged, and they loved to win.

This is a huge segment with purchasing power. This is what they want:
• Puzzle games that can challenge them
• Nice graphic
• Several levels
• Fifty-fifty on whether to play single or multiplayer. They like the challenge against themselves, but also love to beat some one else.
• They want achievements

All of this is possible with our APIs – Dear developers, take the day off from your regular job and start making cool games for this segment. If you got a great idea, well, let us know, maybe we can come up with a sponsor deal.

“Get those brain cells to run, so that you can come up with a cool game plan”.

A few comments have been made on what I actully do when not beating Chris in Tennis on the Wii. I work with generating more traffic to Nonoba, and helping with business related operations. We are trying to get better distribution of games, as we want everyone to know and play the games that are on our site. It is so much more fun when there are several games to join in the multiplayer game lobbies.

We also need to find more developers who can make some great multiplayer games with our API, so if you know anyone, just tell them to contact us.

I have been on vacation lately, which is why the blog has been a bit dead, but Chris took all my vacation for the next year when I won Wii Golf the last time, so that should not be a problem anymore.

I will try to upload some more notes from the conference during this or next week, sorry about the delay.

While browsing the net the other day we found this cool webpage where you can create your own word mashup, based on a series of words. Here is an example:

Go to wordle.net to make your own.

A presentation by Nick Fortugno was made on developing games. He explained how the difference between hardcore games and casual games is on the simplicity vs. complexity of the game. Differentiating on how difficult they are to learn.

A casual game must therefore have a simple set of mechanisms to attract the gamer, a set of mechanisms that are:  Easy to learn, but takes a lifetime to master.

But the casual gamer wants to be challenge and the games need to vary to keep the gamer’s attention, which is why the use of terrain will be of great use. Below is a few slides from the presentation, where an hardcore game is being used as an example.

It is the final day of the conference. It is easy to see that everyone is done with being at the conference; several of the stands are closing down, and many have already left. Maybe the big party the night before is also keeping some from coming in, not us, we want to make the must of the trip, and we still have some meetings to take care of.

We met up with Chris from FlashGameLicens, a few different payment providers, and a company that can make animations for our pre-loaders.

It has been a great conference, but we are also pretty tired from handing out business cards, which we are getting some good response from, due to our small description of ourselves: “Casual gaming community & kickass developer tools.”

Chris and Oliver are heading down to San Francisco to have a bunch of meetings.

I will try to make some more post on the different presentations, so stay tuned.

After waking up and feeling like we had eaten and entire cow each, we got in the car and headed for downtown to attend the conference.

Everybody agreed on the fact that the party the day before had been pretty bad, and the hopes were therefore not big for the evenings’ two parties – Zeebys Award and Nickelodeon kids and family group party. However, I did like the photo shoot they had at the entrance.
 Realgames party

From left to right: Chris (Nonoba), Hot girl, Maya (Mochi), Pooj (I’minlikewithyou), Charles (I’minlikewithyou), Marc (me - Nonoba), Oliver (Nonoba), Carol (Mochi), and Ira (onemorelevel).

First we went to the Zeebys award show - wow did that turn out to be a reason to get drunk… The awards mostly featured countless variations on the “hidden object & adventure” genre — high production value, for sure, but not very innovative. The band - yes there was a band - was actually pretty cool, but played their songs way too long, the only thing that kept me from falling a sleep was following Maya twittering with Charles about escaping from the award show.

The MC was, however, really good. He was funny and was almost able to make the award show worth attending, but then again I am still sitting here with a feeling that I lost 2 hours of my life that I will never get back.

Ok, so the first evening venue was not a perfect match to what we were looking for, but the next one was. The Nickelodeon party was at the Seattle Aquarium with an open bar. It was a great venue and everyone looked to have a great time, and touching fish became a lot more fun after a couple of beers and Captain Morgan with Coke. What maybe also made the party so much better was the fact that we knew so many more people.

Great second day, tomorrow will be kind of slow since many are leaving early.

We went for dinner with a bunch of folks from the conference yesterday, where we got a F***ton of meat.
From front left and clock-wise it is: Pooj, me, Oliver, Carol, Chris, Justin, Ira, Maya, and Charles.
Dinner at Buenos Aires Grill
Dinner at Buenos Aires Grill

Here is how much meat there was - notice that the two piles are only for 4 persons!!

Piles of meat - for four persons!
Piles of meat - for four persons!

The day is far from over, but the formal part with presentations and walking around to booths are over, now the fun part starts – socializing! We are going to dinner at Buenos Aries Grill with Ira (onemorelevel), Charles and Pooj (I’mlikewithyou), and Carol with some colleagues from Mochi.
After having huge Argentine Steaks we are joining the rest of the conference folks at RealGames’ party. We will hopefully take some pictures and upload them tomorrow.

Ada Chen gave the best presentations so far, on advertisement in casual games. A lot of interesting points, I took some pictures of the slides, and I will post them when I have time to type them.
One of her slides was on micro transactions, which is what our new payment API can handle, but Ada didn’t mention us. Chris went to talk to Ada after her presentation and she said she has herd about it, but didn’t know enough to include it, what a shame, that’s our fault. Anyway, what can we expect we released it Monday, so of course the whole community around flash does know about, but they will.

During an intermission Oliver and I played some catch, and Alan Berner from the Seattle Times came by. He thought it was interesting that we did something physical to relax and not just played a casual game! I guess we are not that addicted and hardcore gamers like the women over 35 years in one of the panels today, whom used 2-3 hours every morning playing games. Mr. Berner took some pictures of us, and asked a few questions, so hopefully it will end up being a little bit of free advertisement. I will post a link to the article about the conference tomorrow.

Finally it was my turn to write about my self on our official Nonoba blog, and I was thinking about what to write since I am not one of the programmers, so what would the developers and hardcore games want to know about me?? I don’t know, so this will be my guess on the 8 most important things you want to know about me:

  1. I can beat Chris in tennis on a Nintendo Wii
  2. I normally go skiing with Oliver – he is a great skier
  3. I had no idea that long cat was a specific cat before Chris showed me these two links: http://www.encyclopediadramatica.com/index.php/Longcat
    http://longcatthriller.ytmnd.com/
  4. I have my own blog at http://marc.nyeland.net
  5. I’m studying at Copenhagen Business School – Master in Management of Innovation and Business Development
  6. I have been to Las Vegas twice and both time left with more money than I came with – thank you Bellagio and Cesar Palace. (Roulette)
  7. I think Top Gear is one of the best programs – especially the episodes on Winter Olympics for cars:
    Top Gear Winter Olympics Part 1:
  8. Some of my favorite games are: DropSum, Fruit Bowl 2, AdvansnakeConnect4, and Multiplayer Snake.

 The flight went perfect and we arrived at our hotel at 7PM. We dropped our bags off and drown downtown to The Triple Door where Mochi Media was having a party. It was a nice party, thanks Mochi,  we got our badges, a couple of drinks, and met a few people, we talked to Ira from onemorelevel.com and Pooj & Charles from I’minlikewithyou.

We went home not too late, after being up for about 25 hours we were kind of tired.

It is now my turn to write about myself, and I’m the other Co-founder of Nonoba. However, being on the conference here in Seattle, I’m kind of busy all the time, so I will be back on the blog when we get back to Denmark to write more about me.

Take care

Chris, Oliver and I are heading to Seattle next week to attend Casual Connect. We hope to meet a lot of cool people in the industry and hopefully get some good contacts for the future.

I will make sure that we will blog from the conference, and I will try to ad some pictures.

Hi everyone, I’m Henrik and I’ve been working on Nonoba since we started it almost two years ago now. I have worked a lot with virtual communites, or social networking as it’s called by the most current buzzword, and I’m really interested in how you can model and shape social interaction on a website.

I also really like playing video games ever since I got my first one back in 1988, an Intellivision if anyone remembers those. I always thought games were much more fun than programming, and when my friends got Commodore 64s, I got a Nintendo NES instead. They had to wait for their games to load from the old cassette tapes, I just popped in the game cartridge and was ready to play immediately, just like it should be! :-)

So for me, Nonoba is a really great place to be. It’s a social website about games, two of the things I like the most. And if you bump into me on the site, I’m always up for a game of Uno.

With 300,000 plays for a week, Nonoba Uno has set the target for the future weekly competitions. It is by far the largest amount of plays a game has received during a week, since the competition started in the first week of June.
From all of Nonoba, well done Mystery, and thank you for naming it Nonoba Uno, that was not a request from us.

Now the question is – can any game beat Nonoba Uno for the monthly price?? We will see. Good luck to you all, and remember to give a couple of +4 and +2 to Chris if you are playing against him.

Yes I know, that was a cheesy headline, but it is cool how many plays Nonoba Uno has. Someone out there must have been missing someone to play cards with.

Nonoba Uno suddenly accelerated and blasted past Bombators, whom was leading big in amount of plays. Nonoba Uno has at the moment 408,387 plays for the month of July, and we are only half way into July with more games being uploaded everyday. Nonoba Uno does look like a monthly winner, but you never know, a lot of games have been uploaded lately. This included Youdagames, who have uploaded 8 of their games; all of which are very professional including the card game – Governor of Poker.

Anyway, we will see how it goes, good luck to you all in the competition, now I am gonna go play some Uno – The multiplayer game Uno of course :-)

Take care.

We now have more than 100,000 users. Welcome to all the new ones, we hope you will enjoy your time here at Nonoba. The next goal is 500,000 users, so keep inviting your friends and challenge them for a battle in a multiplayer game.

Our first monthly winner was found, and even though Connect 4 Multiplayer by LorenzGames was not released at the beginning of the month, it turned out to be soon enough to win Nonoba’s monthly competition. Connect4 overtook the lead with only a few days left of June, leaving second place for Trappit. It is interesting how Connect4 caught so many gamers attention, and being based on Nonoba’s API we are proud at Nonoba to be part of Connect 4’s amazing popularity.

Trappit does, however, look to take revenge this month. Trappit is in the lead with more than double up on plays compared to second place Pickies Factory. I do, however, believe that Trappit will be challenged hard, since many new multiplayer games have been released. This includes Multiplayer Snake, Uno, and Bombators Multiplayer.

It will be interesting to see who will win, and maybe I will contact Ladbrokes to se if they want to make some bets on it!

Have fun playing, I will be waiting for you all in the lobbies.

By any measure the largest concern developers have had with our Multiplayer API have been the fact that its ActionScript 3. Luckily the Adobe AS2 to AS3 migration guide is a great help but can be a bit lagging at times. Therefore I decided to write this small post when I found Grant Skinners excellent ActionScript 3 workshop slides.

Enjoy!

The Multiplayer API has now been out for around a month and already we got 13 games released on the platform! Additionally some of the games in development, people have been kind enough to show us, are just amazing!

We have also got a lot of great feedback from the developers. The first result of this is that we released a new version of the API Yesterday.

Its interesting to notice here that really try to focus on when making our API’s is making sure we can update them with little to no inconvenience to the users or developers. This system of course came about as we realize that we might want new features or need to fix bugs. Therefore, if you have already uploaded a game to the site, it will just work as before.

You will however get an option to download the newest version next time you start up the development environment.

Here is the changes to the server:

  • Allow typeof
  • Allow Delegates and Events
  • Allow literal const fields
  • Fixed various exceptions from *very* special cases

At the same time a bunch of updates was made to the client, and I am sure some of you guys noticed.

The list is as follows.

  • Fixed bug where clicking the join button before entering a guest name would halt the connection process.
  • The client will now store the guest name, such that you don’t have to type it in yourself the next time you want to play.
  • You are now able to login directly in a multiplayer game.
  • You are now able to register directly in a multiplayer game.

Hope you guys enjoy the update!

I was looking at the traffic report for Nonoba this morning, and taught it would be fun to know from which countries most of the users are coming from. So here are the top 10 countries:
1.    United States
2.    Norway
3.    Spain
4.    China
5.    United Kingdom
6.    Russia
7.    Sweden
8.    Israel
9.    Germany
10.    Mexico

We have visitors from 6 out of the worlds 7 continents; we are missing Antarctic and it is most likely not the best connection they have down there to challenge the rest of us in Nonoba Racer or any of the other multiplayer games.

As part of starting a blog, we have all agreed that those of us who will post here regularly should introduce ourselves. So therefore, hi, I’m Chris, and I’m one of the co-founders of Nonoba.

Besides being part of the so called management I do a lot of the Flash work on Nonoba and love making games myself.

I guess thats about it.

Trappit have been s solid leader in the monthly competition of June, but it looks as though multiplayer games are a big hit, at least for Connect4, which now only is 1000 plays behind leader Trappit.

More numbers, we have currently 49,438 users, and with close to a thousand sign ups per day, we should reach 50,000 users today!

As Marc mentioned in an earlier post a few people from Nonoba attended the Social Gaming Summit in San Francisco last week.

Besides having some very interesting panels, it turned out to be a great place to network as a lot of the large players where there.

A few of the panel discussions can be seen below.

What Makes Games Fun?

Building Communities and Social Interaction In and Around Games

Monetization and Business Models for Social Games

Sadly I was not able to find all the discussions at Ustream, but enjoy the few I found.